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Rimworld tech level
Rimworld tech level








rimworld tech level rimworld tech level
  1. #RIMWORLD TECH LEVEL MOD#
  2. #RIMWORLD TECH LEVEL MODS#

New tech level that mixes old tech and futuristic tech? Find me one good mod that has this retrofuturistic theme, because I don't remember seeing it. New way to end the game? We had the one from rimgenetics and kind of save our ship 2 I think, this is another one that is achievable in a completely different way, that's interesting damn. The hosting quests especially have nothing to do with the hopistality mod and I am particularly hyped about the construction quests.

#RIMWORLD TECH LEVEL MODS#

Quests? Yeah I mean there are mods that events/quests but not the ones that are added by the DLC. Mechanoid bases? Can't remember a good mod for that. I mean I was actually impressed how I got excited about the new features of the royalty DLC. Go ahead and criticize the DLC for whatever it is you want to criticize it for, that's fine, but don't just kneejerk and accuse the devs of ridiculous things over unofficial mods. What are they supposed to do otherwise? "Welp, there's already a user-made quest mod, better scrap the backbone of the DLC that we've been developing for the past several months, all that develop time and company cost is down the toilet". What sort of game would Rimworld be if all Tynan did was anxiously scour mod lists, worried that his new idea would be too close to someone else's? That's a restriction that no game developer or artist should have to consider - there are already enough development hurdles in the way as it is. Tynan and the devs are trying to come up with new content to expand Rimworld, and obviously there's a chance new content may vaguely overlap with other people's mods seven or so devs versus thousands of mod makers. Considering the massive amount of user content, how is Tynan supposed to traverse it without triggering the (ridiculous) accusation of taking fan ideas? They range from lore-friendly to downright whacky, from dinosaurs, to aliens, to vampires, you name it. That, of course, is ridiculous.Īnyone who's angry about this, consider that the modding community for Rimworld is huge, with people from all over the world implementing their own ideas into the game. Apparently several Rimworld mods "do what the DLC does, but for free". With the release of Royalty, I've seen more than a few accusations that the DLC "lifts mods from the steam community and puts a price tag on them". That being said, I'm going to put out an opinion or two as a Rimworld fan, not as some kind of Ludeon insider. Some quick transparency, I did volunteer beta testing for the Royalty DLC for about 5 months, and myself and a few dozen others worked with Tynan and the other devs to help balance the new content and squash bugs (lord, if only you all could see Royalty's early stages lol).










Rimworld tech level